Enemy Creature Design for Games: FLESH-TEK — Vol. 1 | The Gnomon Workshop
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Enemy Creature Design for Games: FLESH-TEK — Vol. 1

Photoshop Concept Design Techniques With J.P. Targete

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      Description

      When it comes to designing an enemy boss character for a game, where do you begin? For J.P. Targete, the answers lie in the process itself. In this 4-hour workshop, J.P. explores, discusses, and demonstrates how to design an enemy/boss creature design, from ideation sketch through to the finished concept design using Photoshop.


      In FLESH-TEK — Vol. 1, you will learn all the essential elements of design that you need to know to move forward with your preliminary ideations through to a final colored 2D concept. Throughout this workshop, you’ll discover J.P.'s thought process and see how he iterates from one idea to the next to create variants of a design. You will also develop some easy-to-follow Photoshop techniques that J.P. has been using throughout the years to great success.


      J.P. is a highly accomplished freelance concept artist and illustrator with 25 years of experience creating illustrations and concepts for the publishing and entertainment industries. In this thorough workshop, he intentionally uses simple-yet-key descriptions throughout to make his process accessible to all levels of artists. The workshop is aimed at artists with some prior working knowledge of Photoshop, and standard drawing and digital painting skills are expected. 


      Project files supplied with this workshop include J.P.’s ideation design and final concept design Photoshop files for your reference. 


      Coming Soon:
      In FLESH-TEK — Vol. 2, J.P. will take the completed 2D enemy boss concept design and create a fully painted 3D sculpt in 3D-Coat. The forthcoming workshop will walk through all of the key tools that 3D-Coat offers, and discusses how beneficial and powerful they can be to add realism and depth to your designs.


      Duration: 4h 07m

      Format: HD 1920x1080

      J.P. Targete

      Freelance Concept Artist and Illustrator.

      J.P. is an accomplished digital and traditional illustrator, concept artist, and art director creating art for books and video games. He graduated from the School of Visual Arts in New York and started working professionally at 20, illustrating book covers for Avon Books. Soon after, he got his big break and began illustrating sci-fi and fantasy book covers for Berkeley/Ace Books, Bantam Books, and Warner Books. He also created work for Wizards of the Coast and many role-playing game companies. He has created art for over 300 book covers and, in 2000, he won the A.S.F.A. Chesley Award for the best paperback book cover. 


      After many years of illustrating, he landed a job with NCSOFT and quickly became Art Director at NCSOFT Santa Monica, where he worked on creatures and environments for games such as Tabula Rasa and Aion. J.P. now freelances for publishers and video game companies and is working on a full-color graphic novel. His specialties include concept art, creature design, costume design, visual creative consultation, art direction, marketing illustration, and dynamic visual storytelling. His clients include Marvel Entertainment, Warner Brothers, Disney, Pixar, Sega, Gentle Giant Studios, Blizzard Entertainment, Fantasy Flight Games, Tor Books, Radical Comics, Nexus Productions, and many more.

      • In the last two years, I’ve had the incredible opportunity to join the Valkyrx Gaming team as a digital sculptor. The main focus at the beginning was to convert into miniatures some of the best fantasy concepts and illustrations that J.P. Targete made for Days of the Valkyrx. Following J.P.’s artworks, I’ve had the pleasure to sculpt multiple poses and variations of dwarves, orcs, goblins, elves, giants, and many other brutal creatures that are fighting in this epic fantasy wargame!

        - Francesco Orru
        Digital Sculptor at IDW Publishing